It is hard to get models out of Blender into Godot (correctly and without loosing half the work).

Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.

I've submitted this proposal to other open source projects as well:

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[–] 1 point 2 years ago*

Its scope is far bigger and more comparable to an entire game-engine project rather than a single asset.

I would have thought that applied to ANY universal 3D format. For everything you might want to work, to work, the feature-set that must be implemented is truly mind-boggling.

I can't imagine a format only supporting a subset of what USD does, ever becoming universal.

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