It is hard to get models out of Blender into Godot (correctly and without loosing half the work).

Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.

I've submitted this proposal to other open source projects as well:

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[–] 1 point 2 years ago

Isnt this a mostly solved problem? (Not in Godot, but so far as such a format existing)

A lot of stuff works with USD.

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