Hello all,

I hope my question is not too stupid. :-) I have the following concern: I would like to create - in general terms - a maze in which computer-generated enemies follow a random path and can also come towards me. (I assume I need 3D for this.) After some reading, I have determined that Godot might be the wisest choice for this.

Now I have no experience at all in developing games and designing graphics, so I need a hint in the right direction: What is the easiest way to create a three-dimensional model of an opponent and insert it on a map in Godot so that it automatically follows a certain path? I assume I need Blender or similar software for that?

you are viewing a single comment's thread
view the rest of the comments
[–] 3 points 3 years ago* (last edited 3 years ago) (1 child)

Yeah, for an enemy you can find a model online, use a basic cube or cylinder, or make a model in Blender. Using Blender is pretty complicated so I would use some other model or a basic shape while you get started, you can always make one later. Then for enemy navigation you can use the built-in navigation system.

However, if this is your first time making a game, I would work on the first person controls before tackling navigation or modeling. For your first game you pretty much need to follow a tutorial to learn how to use Godot, so I'd find a tutorial like this one on how to make a first-person game. It could also be helpful to follow a basic tutorial like this one just to learn how Godot works. Learning how to make games is pretty difficult so don't worry if it takes you a while to get things working, especially if you don't have any programming experience.

  • source
  • hideshow 1 child comment