Yes, if they offload all of the compute for anti-cheat to the customer's hardware, then you are right for current operating systems.
Client side anti-cheat is not the only way but it is the cheapest way for the game industry.
Yes, if they offload all of the compute for anti-cheat to the customer's hardware, then you are right for current operating systems.
Client side anti-cheat is not the only way but it is the cheapest way for the game industry.