It all started with the unofficial godot discord admin dealing with some chuds and people turning their ire towards the Godot Foundation staff instead.

Since Godot has stubbornly remained on the Xitter nazi bar as a valid space for PR and social media interaction and dared to promote the Wokot hashtag and reiterate their progessiveness, the reactionaries infesting that space are now piling on their socials and harassing everyone they can get their eyes on.

Examples

Anyway, solidarity with the targets of harassment. I hope they finally realize that Xitter is a lost cause.

Update: Godot is being review-bombed

Fortunately the reactionary backlash seems to be having the opposite effect

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[–] 93 points 2 years ago (4 children)

Nice to see some figures on the change in support levels. I was donating €5 a month and I've bumped it up to €50 for the next few months.

I get the impression that a lot of the people complaining on twitter are not even gamedevs and don't know what Godot is, it's just the reactionary pile-on du jour.

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  • [–] 74 points 2 years ago (2 children)

    a lot of the people complaining on twitter are not even gamedevs and don’t know what Godot is

    You're probably right. Homophobes aren't the brightest of the bunch.

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  • [–] 31 points 2 years ago* (last edited 2 years ago) (1 child)

    … since when did the project have customers lol?

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  • [–] 4 points 2 years ago (1 child)

    is a service or product receiver only a customer if they are paying money?

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  • [–] 9 points 2 years ago

    I wouldn’t say it has to be money. Just that it has to be a formal exchange. I’d say the open source donation model is more “informal”.

    I guess technically businesses like Microsoft were customers; I think there was something about them paying Godot to support C#.

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  • [–] [S] 44 points 2 years ago* (1 child)

    The flagbearer is ofc grummz, the terminally online ex-gamedev chud who turned to shit every game he touched and has had his right-wing grifting platform on Xitter massively boosted in recent years.

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  • [–] 20 points 2 years ago (1 child)

    Unsurprisingly most gamedevs, at least the ones that make good games, are either minorities themselves, or positive to their/our plight

    After all, the best art isn't made by the people who enshrine conservative ideals

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  • [–] 10 points 2 years ago (1 child)

    This is evident in a few ways:

    • How they subtly or glaringly misunderstand what it is and what it does
    • How they call it "a company"
    • How they pronounce it as GO-DOT
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  • [–] 1 point 2 years ago (3 children)

    I'm new here, and I've been calling it "go-dot". What's the correct pronunciation?

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  • [–] 11 points 2 years ago (1 child)

    @overcast5348 @moormaan The correct pronounciation is "Guh-Doh" or "Go-Doh". Honestly, a lot of people pronounce it Go-dot, so it isn't a big deal. But it is based of the play "Waiting for Godot" where they usually pronounce it like I have mentioned.

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  • [–] 1 point 2 years ago

    Agreed, no big deal. But YouTubers who knew about it before this controversy will typically use the intended pronouncing, and it's easy to spot those who didn't care much about it until this all started.

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  • [–] 1 point 2 years ago* (last edited 2 years ago)

    The lead developer Juan Linietsky pronounces it go-dot as well, though with the emphasis on the second syllable (arguably just a matter of accent). I also prefer that pronunciation. A lot of people pronounce it as if it's French, since it happens to have a name that's also known from a French play (see: the other replies).

    I think it's a GIF situation. Either way is broadly acceptable (though some people gatekeep on it; see above).

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