Made easier to use like in when their codebase was leaked and no one had successfully built a game from it?
in-house tools often encourage making a mess heavily reliant on those tools or working around their limitations, in my experience
Made easier to use like in when their codebase was leaked and no one had successfully built a game from it?
in-house tools often encourage making a mess heavily reliant on those tools or working around their limitations, in my experience