this post was submitted on 25 Jul 2023
13 points (84.2% liked)

rpg

3210 readers
11 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
 

If D&D's CR is notorious for being bad and having nothing but perfectly balanced encounters is long term boring, why not just stick to CR religiously and let the two problems cancel each other out?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 1 year ago

In my experience, having stuck with CR religiously, you find yourself with tense, anyone-could-die sessions - against a pack of wolves from a random encounter. And then you have easy, bring it home encounters - against the arc's big bad. It takes control of the fight's narrative stakes out of the DM's hands, and makes it more-or-less random.

I want to stress that it was fun to play this way, but eventually myself and my players longed for more dramatic final encounters, and so I had to homebrew creatures.