They got a pretty big influx of cash from the fiasco with Unity. They could use it to implement these features. They've already hired a few additional people. They could also stop wasting time coming up with new names for everything and implementing breaking refactoring changes in each release.
That's why I'm not using it right now. I got tired of how broken and different everything was from 3 to 4.
It's probably somewhat better a year later. But I still read the release notes on the sub-releases from 4.0 to 4.1, 4.2, etc, and they are still breaking things from sub-release to sub-release.
When I upgrade Unreal Engine, the programming doesn't change significantly each time bcz the devs decided to rename and refactoring stuff for funsies again. From 5.2 to 5.3, something with the hair physics did break, but I didn't have to recode anything that I already had, and I should very very rarely have to do that. That's basic good software practices, and they're not following them right now.
Do I have strong opinions on software? Sure, but I've also been programming in various capacities for 15 years now, and I get tired of watching people turn stuff into dumpster fires bcz there's no consistent direction. That's Godot 4 right now.