this post was submitted on 21 Jul 2023
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Privacy
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It was more due to the way a lot of the games I liked to play started to make changes to gameplay to try and push players to spend more money. Unnecessarily long grinds with subscription based paid shortcuts, freemium/premium BS, game modes that started to require you to be online for a certain amount of time each week to progress.
Gaming was always more of a social thing for me, and once it started to feel like an unpaid, part time job for me and my friends it stopped being fun.
EDIT: I may be projecting dark patterns onto something that's just driven by market forces these days, but I kind of doubt it.
Ah, okay, you're just having trouble finding games that you find enjoyable, then. Understandable.
Yup, and as I said, it's possible that I'm attributing these design changes to the wrong thing, but it's hard not see them as greed driven when you consider what's happening in other parts of our digital lives.
Oh, they're definitely greed driven. You have to do research on games nowadays to find ones that aren't predatory, which is more trouble than it's worth to some.
I find that factory-building genre games tend to be not greed driven like DSP, Satisfactory, Factorio, etc
Maybe focus more on offline gaming. Seems to be much less toxic than online.
That's why I stopped playing games to, but also why I just loved the new zeldas. I didn't have to spend hours to complete the game, I wanted to spend them by exploring the map. Seeing the coll mini games the developers setup and facing new challenges.