I'm willing to give them some wiggle room because Godot is still new (new as in, nobody was using it until literally last year when Unity did us all a solid) and they need to get with trends, and fast.
I'm doing their early access shader class (because I suck at shaders and I don't have much time for it) so we'll see how it shakes out. In most other things, I'm already well beyond the tuts and am mostly scraping YouTube and the Godot Docs.
If someone asked me to recommend Godot tutorials, I'd pick GDQuest every time. I've been with Nathan since day one, and he's been involved with Godot about as long.