1126
 
 

hello again, also i still cant really code....

Im not sure where to start becasue im more visaul learner so when i see godot's docs my brain exploids but that might be the only way. im not even sure if i should use godot and i recently got rpg maker 2003 from steam but i have yet to use it becasue im a bit intimidated. so how should one learn godot and which version should a beginner use? also shoudl i post a game if it stinks or should i wait to get better?

also if you have any tips for rpg maker also let em know.

1127
Using Aseprite with Godot (gamefromscratch.com)
submitted 3 years ago* by [M] to c/godot@programming.dev
1128
1129
 
 

Official mod support for dome keeper is out that will let you mod the game using gdscript

Theres a couple mods already out including a mod that adds a new keeper that I made

1130
 
 

Credit to one of the devs (Ste) for the description here

It's a generalized mod loader for GDScript-based Godot games.

The mod loader provides a convenient solution for users to create and distribute mods for your games in the form of zipped files/resource packs. The key feature is the ability to modify existing scripts without altering and redistributing the original game files.

Yes, we will port to Godot 4 soon. There hasn't been any demand for it yet, since the main games using it are on 3.5

Feel free to join our discord for questions, ideas, and support. https://discord.gg/J5AvdFK4mw

Two larger godot games that are using it currently are Brotato and Dome Keeper

1131
1132
 
 

Are there any pointers or resources you can give me to start out that can point me to the right direction to learn GDScript? I have no experience in coding in general and I’m looking to get started with Godot and using GDScript. Thank you.

1133
 
 

So I've been slowly implementing basic multiplayer to a demo project of mine, currently nothing special. I've made a few games in singleplayer and have a decent grasp on the engine in that regard, and so far things are going well with my demo project. Outside of Godot I have limited experience in networking, and often when studying multiplayer I read comments in regards on how some people will try to use games to compromise other users PC's and it's made me paranoid on continuing to learn how to develop multiplayer games.

Before I become dedicated in attempting to make a multiplayer game, I wanted to know some not-so-obvious do's and don'ts you may have in regards to creating a multiplayer game? I understand you want to put as much as you can behind the server and to trust the client as little as possible, but is there more to it than that? What are some ways to avoid making a product that can compromise user's computers? Are the official starter documentation guides to developing multiplayer games in Godot safe ways to begin a multiplayer project? I worry that because I am not savvy enough with networking that I will miss something fundamental and cause harm to hypothetical/potential players.

Thanks for any response

1134
 
 

11 hour long tutorial where he goes over pretty much all basic aspects of the engine

1135
 
 

Welcome to the Weekly Discussion! This is a place where you can do general chat in the community for things that might not deserve their own post

1136
 
 

What made you prefer Godot over other engines like Unity or Unreal Engine?

1137
Showcase Sunday (programming.dev)
submitted 3 years ago by [M] to c/godot@programming.dev
 
 

Welcome to Showcase Sunday!

Are you making anything in Godot? Feel free to discuss it below or show off your progress!

1138
 
 

I set up a PeerTube channel to sync with my YouTube channel. Everything is importing as of writing, but I wanted to share so people who are opposed to YouTube can still watch my videos. Feel free to drop a follow! I'd really appreciate it!

1139
 
 

Like stated in the title I started a YouTube channel a while ago but due to personal reasons I hadn't time/energy for this lately.

This was the first Video I uploaded, still in 3.x but I think a lot of this is still relevant for 4.x

I'm planning of a "what I've done in the meantime" video but not sure yet.

1140
 
 

Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!

This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

1141
 
 

Short video where he goes over a couple important things

  • Add an icon to your game
  • Add a splash screen
  • Set the main scene of your project properly
  • Add your game name in the project settings + localizations
  • Make fullscreen the default (most of the time)
  • Add a custom mouse cursor
  • Enable AA if applicable to get rid of jaggies
1142
Welcoming Wednesday (programming.dev)
submitted 3 years ago* by [B] to c/godot@programming.dev
 
 

Welcome to Welcoming Wednesday! This is a day all about helping new people in the community get started.

If you’re new feel free to post questions, post things that you’re struggling with, or introduce yourself to the community! If you're not new feel free to post resources to help newcomers.

1143
Tutorial Tuesday (programming.dev)
submitted 3 years ago by [B] to c/godot@programming.dev
 
 

Welcome to Tutorial Tuesday! This is a weekly thread where you can post any kind of tutorial for how to do things or request one from others

Text tutorials, video tutorials, image tutorials, linking to a post in the community, etc. are all allowed. If you feel it deserves its own post feel free to instead post it as a separate post and then link it here

1144
submitted 3 years ago* (last edited 3 years ago) by [B] to c/godot@programming.dev
 
 

Welcome to the Weekly Discussion! This is a place where you can do general chat in the community for things that might not deserve their own post

1145
 
 

I've heard of Pixelorama which is pretty cool, and I saw some videos of someone making a video editor in Godot. I was wondering if anyone else has tried making non-game applications in Godot?

1146
1147
Godot Sunday Showcase (programming.dev)
submitted 3 years ago* by [M] to c/godot@programming.dev
 
 

Are you making anything in godot? Feel free to discuss it below or show off your progress!

1148
 
 

I like most things I see about Godot, and I'm going to try making some games with it.

Whenever I imagine programming a game though, I imagine the game logic and simulation being separate from the display. For instance, if I was to make a game like FTL, I would plan to simulate all the ship interactions and the movement of the characters purely in code, and then write a separate module to render that simulation. The simulation could be rendered with graphics, or with text, or whatever (of course, a text render wouldn't be human friendly, but could act as a dedicated server for some games, or I could use it for machine learning, etc).

I'm not an expert at Godot, but it seems this mindset is not going to fit well into Godot. Is this correct? It seems like the same object that is responsible for tracking the players health is going to also be responsible for drawing that player on the screen and tracking their location on the screen, etc. Will my player class have to end up being a subclass of some complicated Godot class? (Also, I'm a fan of functional programming and don't always use a lot of classes if given the choice.)

What are your thoughts about this. Would you recommend another engine? No other engine seem to be in the same sweet spot that Godot is currently in.

1149
Eye tracking? (sh.itjust.works)
 
 

Does anyone know if eye tracking is supported in Godot or if it will be added?

1150
 
 

I'm using SDFGI and TAA for this scene, the one strange thing I've noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you still get some sharp lines for some reason. This only seems to happen with roughness values between 0.1 and 0.2, a roughness value of 0 looks fine. I'm getting 210-220 FPS in this scene on a 3060 at 1080p.

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