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How cool would that be!? Like having multiple constructors for a class or having a move method with the parameters (x:float, y:float) OR (relative:Vector2) ! That'd be super cool and useful I thinks <3

427
 
 

After having cancelled my 2 previous projects I've finally been able to finish something!

About: Nairu is a simple note taking app that I made mostly for myself, right now it doesn't have a lot of features (just the basics of a note taking app), but I plan to add a few more things to it.

Any feedback is appreciated!

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submitted 2 years ago by to c/godot@programming.dev
429
 
 

Hey folks!

In my free time I'm building this simple web-based tilemap editor called Sprite Fusion.

It's written in TS and Rust to export native Godot maps files straight from the browser (and also natively as I have a desktop version of it). For a long time, only Godot 3.5 maps exports were supported, but now it also supports Godot 4.3 exports!

Let me know your thoughts :)

Cheers!

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Hi everyone! In this video, we will take a look at a technique that allows us to create very interesting pseudo-random patterns using functions we know from previous tutorials, such as plasma, plexus, or lightning. This time, we will use a method called domain warping or domain distortion, and the result will be this infinitely changing fog that we can see in the background right now.

432
submitted 2 years ago by to c/godot@programming.dev
433
 
 

Hey everybody! Do you remember the simulation of an old CRT monitor I created about a year ago? We had programmed various issues and imperfections characteristic of these devices, such as white noise, rounded corners, ghosting, and so on. This time, we’ll simulate a more modern device: an LCD with its typical pixel grid and less vibrant colors. Unlike CRT, such a shader is elementary, as we’ll see right away.

434
 
 

Made a coop system for my game where players can join and camera also restricts the players, forcing them to move together.

435
 
 

@godot @godotengine Passed 27 courses during the weekend. Good course to know the foundations of GDScript.

Can anybody recommend me what to pursue next in learning Godot?

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submitted 2 years ago* (last edited 2 years ago) by to c/godot@programming.dev
 
 

Hey, i want to learn how to use the godot game engine to act upon my game design dreams.

Only Problem is i never used a game engine. I have limeted experience creating games in dosbox with python.

And i am looking for fun beginner challenges that i can finish within around an hour! what do you think i should do in godot to learn the fundamentals?

For example: Create a character that needs to jump to win. Challenges of that sort. Hope to get some achivable, creative promps :)

438
 
 

Blender studios is making a Godot game. They talked about this before in a video but now we get a better look at it.

439
 
 

Useful to not need to tab back to it after changing one thing in the inspector

440
 
 

Hi everybody! Do you remember the 3D tunnel created using a texture mapped onto the inside of a cylinder? I think the result looked quite decent, especially when the camera was set in motion, giving us the impression of flying through an endless tube that disappears into distant darkness. This time, let's try something similar, but without textures and with a triangular shape.

441
 
 

Useful for things you don't edit but still would need to scroll past

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Ane here it is, the most controversial change in Godot 4.4 . There's been a lot of opinions flying around on UID files around the github, but it seems they're finally going through with it.

444
 
 

Capitalized will also put a space when swapping between letter and nums

445
 
 

Hi everyone! I think that a simulation of a raindrop trickling down a window is a very nice effect, and if there are more of them, they can be both highly useful and visually striking in games. So, let’s explore how this shader works from a programming perspective.

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I'm really excited about this.

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submitted 2 years ago* (last edited 2 years ago) by to c/godot@programming.dev
 
 

Edit: After seeing the bandwagon, dogpiling reaction from the community for simply trying to donate, I wont bother donating to this project even if they support cryptocurrencies.

Good job, assholes.

450
 
 

Export range (used to create a box in the inspector for choosing a number within a range) can have extra things added to it in any additional arguments after the main 3.

One of these is the addition of a suffix that can be set to whatever you want

The code  @export_range(0, 100, 1, "suffix:m") var distance: int @export_range(0, 100, 1, "suffix:beans") var beans: int  with the right side showing Distance 0 m and Beans 0 beans
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