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[–] 4 points 1 year ago

That really sounds like an window manager thing, not a godot issue.

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  • [+] 2 points 1 year ago* (last edited 1 year ago)
    [–] 1 point 1 year ago

    I had similar issues with other programs. In my case it was PersistentWindows, which I use to make sure that the windows I open keep their position even when I disconnect my second monitor.

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  • [–] 1 point 1 year ago

    Or is it like in debug when stepping over scrolls the code so the cursor is always in the middle of the screen? I find that distracting and would prefer the cursor to start at the top and move down until the screen needed scrolling. Not sure if there's a setting to do that?

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  • [+] 1 point 1 year ago* (last edited 8 months ago)
    [removed by mod]
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