▲ 67 ▼ Daily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the scene (programming.dev) submitted 2 years ago by Ategon@programming.dev [M] to c/godot@programming.dev 7 comments fedilink hide all child comments If you do this remember to free the old one (or have some way of accessing it) since the engine won't do it for you
[–] Zeiram@lemmy.zip 1 point 2 years ago I use it to change the UI layout between horizontal and vertical. permalink fedilink source parent