I played Warframe for about 1y and took a 3y break (before teleporters were added). When I returned it took me about a month to realize I don't have to stand on them to use them like Railjack Tactical Menu, just hold M and click. And lots of new players in my clan have asked where to get 1200 Oxium for the Archwing Launcher Segment (Io, Jupiter defense).
Phrax
Apparently Stomp is also one of the best crowd control abilities for lategame because it works on eximus like Thrax (and even Corrupted Jackal).
I agree with the fun part. The problem is recruiting for 64 exo runs. Typically that looks like this for me: the 5 out of 200 clanmates who play it are offline, the recruiting chat has 1 person who doesn't want to host, the pub player leaves by 30+ exo, and the organized Discord wants experienced levelcappers with voice chat only.
Chat windows that persist through host migrations, crashes, and logouts. Players that have messaged me or vice versa appearing in Recent without having to play a game with them. Messaging players in Clan/Friends/Recent who are "Playing" without inviting them + waiting for them to finish or screenshotting their name and alt-tabbing back and forth to type out /w 'mYn4mEhAs sPaCeS "4Nd qUoTeS"'. Copying ingame text and following links with an external site warning like what Discord has (disable it in trade chat if that's really a problem, in fact just disable trade chat on PC by default). Cross-platform friend invites.
Sparring weapons have some really fun and mobile stances but aren't used much except for Hirudo lifesteal (and that doesn't scale so well nowadays). They could benefit from an aoe increase (i.e. hitting out waves, phantom punches/kicks to either side), a way to translate their mobility into damage (i.e. parkour speed on kill, damage based on parkour distance) or unique scaling gimmicks that fit their power fantasy (i.e. armor/overguard-shattering punches).
I mostly want to see reworks of existing content. But I'll set my hopes low to avoid the "never gonna happen" category:
- More pet survivability options when not using Djinn/Panzer and more damage options when not using Verglas
- Circuit decrees persisting when rejoining squad after crashes/host migrations
- Better Drifter weapon scaling in SP
- Base stat buffs (not incarnon/dispo bandaids) to MR 0-7 weapons that aren't modular, Kuva/Tenet, or Duviri melees (obviously adjust incarnon buffs as needed)
Its 5th evo "Armed Inspiration" grants 5 combo counter when picking up ammo. This makes it a good budget QoL statstick for exalted/pseudo exalted frames that want 12x combo and can't get it with their abilities (i.e., Melee Guidance Baruuk/Excalibur, Gara). You attack with the dagger to build 12x combo and then (with Body Count installed) fire at least once every 17 seconds instead of deactivating Baruuk/Excalibur 4.
1st evo "Striking Swiftness" is generically useful if you don't play Ash or use Innodem as a real melee. Praedos and Ceramic Dagger Incarnon also help maintain combo and have more generically useful evos, they're just harder to acquire.
Light attack (12x combo count) melees need a Reach/Primed Reach buff. Prenerf memeing strike would be too high but what we have now is too low. Melee was once the go-to scaling option before weapon arcanes and galvanized mods. Now primaries and secondaries have similar scaling, more aoe/killrate, and less button spam. Only heavy attack melees that delete hallways in a few keypresses (Glaive Prime, Cerata, Stropha) can compete with all that.
It's trivialized by Wukong + Zenurik Inner Might. Inner Might lets you cast clone (and Cloud Walker after a 1m cooldown) for free. The clone is not disarmed and will instantly shoot down the boss and other low level enemies with your primary/secondary. Wukong is also a strong choice for the second mission, which has a low energy capacity and regen modifier. The third mission doesn't mess with your energy so you can just bring a nuke.
I feel like superheroes have a plot constancy that forces them to stay superheroes. Their superpowers may lapse, but they generally get them back and feel justified in using them. Their main villains may fall or seemingly reform in one episode or series, but usually return as bad as ever. In Legends, Luke's fight with the Empire is almost over before it has begun. Cleaning up the Remnant and warlords falls to regular X-wing pilots and commandos in the New Republic era. Luke is more of a mediator than a fighter and mostly withdraws from heavy use of the Force by the New Jedi Order era. Even the new enemies of that era don't stay enemies forever. Instead of forcing constancy, Legends allows conflicts in these eras to be "solved" and to permanently change characters.
- Starcraft reboot with Brood War era story and units, and Company of Heroes 1 macro and pacing
- Isometric ARPG with modern graphics, a well-integrated story, no gearcheck bosses, and high SSF droprates
- Online/offline CCG with MTG-level mechanical depth and art style but no F2P business tactics
- Star Wars lightsaber combat with deep fighting mechanics and modern graphics
- Star Wars space combat with coordinated squad-based dogfighting
I started using Thumb-Key after MessagEase began charging a subscription. It had an "english symbols messageease" layout that was basically the same one I'd used for years.