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[–] 179 points 2 years ago (9 children)

Back in 3rd Edition D&D there was a spell called "Holy Word" that could kill non-good creatures within a 40 foot radius of the caster, if the caster was sufficiently high level relative to the creatures. Good creatures were completely unaffected.

When tightly packed you can fit about 2000 people into a 40-foot-radius circle (total area is 5000 square feet). So one casting can deal with the population of a good-sized town. My gaming group speculated for a while about a society where it was a routine ritual to round up all the peasantry and nuke them with Holy Word to keep the population clear of evil. Never incorporated it into any campaigns, though. It's a bit of a sticky philosophical puzzler.

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  • [–] 69 points 2 years ago (4 children)

    This is a weird one because despite being a "good" spell, it entails the mass murder of innocent neutrals. It really doesn't seem like a good action to me.

    It seems like anyone who was okay with this would fall to neutral or evil simply by virtue of being okay with mass murder, and in turn fall victim to the Great Neutral Purge.

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  • [–] 28 points 2 years ago (2 children)

    Indeed, hence the sticky philosophical puzzler. I would think that the clerics themselves would start getting affected by the spell. Fortunately (for them), the effect of the spell when cast on someone of the same level as yourself is only deafness for 1d4 rounds. The Church could probably cover that up.

    There was another interesting related situation that came up in an actual campaign I was in, involving the Blasphemy spell (a variant that only kills non-evil targets). My party and I were in our "home base", a mansion belonging to an allied NPC noblewoman, planning out our next excursion. A powerful demon we'd been tangling with attempted to scry-and-fry us, teleporting in and nuking us with Blasphemy. Unfortunately there were a lot of low-level NPC staff working in the noblewoman's household and the spell wiped them out instantly... except for one guy, who happened to be of evil alignment. He survived the encounter because of that.

    Even though his alignment was evil, though, he'd never done anything wrong and didn't seem like he had any reason to do anything wrong in the future. So we weren't sure if we should fire him or what. It wasn't illegal to simply be evil, you had to actually do something evil before you could be punished. We just warned him we'd be keeping an eye on him, in the end, and kept him on staff.

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  • [–] 13 points 2 years ago* (4 children)

    I feel like there might be interesting ways to deal with it. Perhaps the mass killing of neutrals only ever happened the first time, which could have been many generations ago and under singular circumstances. Since then, only the odd one here or there ever dies during the purge. Perhaps it's been decades or centuries since anyone died to the purge, reinforcing belief in it's effectiveness as a basis for a pure society. It may have been so long that people wonder whether the purge is even real, or just a traditional ceremony carried out annually based on old myths. Then one year, it wipes out half the city. The party investigates?

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  • [–] 8 points 2 years ago* (1 child)

    What is being good except having self-imposed restrictions to avoid doing something evil? This spell seems perfect. There will rarely be a time where a good aligned character could justify using it in an overpowered way. If it were inverted then you would see evil characters using it all the time. It's a self-imposed balance. You have a very powerful tool, but you must avoid using unless absolutely necessary.

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  • [–] [S] 32 points 2 years ago (2 children)

    Only good? What about neutral alignment? (if that was a thing)

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  • [–] 82 points 2 years ago (6 children)

    I hate these filthy Neutrals, Kif. With enemies you know where they stand but with Neutrals, who knows? It sickens me.

    Here's the SRD entry for the spell. It definitely nukes the neutrals.

    The evil equivalent is Blasphemy, which nukes all non-evil creatures. Yes, the neutrals get it from both sides.

    Then there's Word of Chaos and Dictum, the Law and Chaos equivalents of those Good/Evil spells. Neutrals, believe it or not, death!

    Pick a side, you neutral scum!

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  • [–] [S] 37 points 2 years ago (4 children)

    Good.

    What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?

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  • [–] 14 points 2 years ago* (3 children)

    Here’s the SRD entry for the spell. It definitely nukes the neutrals.

    Which is kind of horrifying because most of the population of any given setting is supposed to be neutral. The average commoner isn't so greatly committed to following airtight moral codes that they'll ping on a detect whatever spell, whether that's good, evil, law, or chaos. Cast that on a crowd of randoms and you've probably wiped out three quarters of them.

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  • [–] 10 points 2 years ago

    It was a bit different back in the 3rd edition days, "good" and "evil" were slung around a bit more liberally. I believe it wasn't until the 5th edition when they introduced the "unaligned" state, which is sort of "neutral but without the commitment", and assumed most average folk were unaligned.

    Presumably before the high cleric casts Holy Word there'd be a festival ahead of time in which people are given plenty of opportunity to donate to good causes (ie, the Church) to crank up their good meters before being "tested."

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  • [–] 17 points 2 years ago (11 children)

    Another aspect of the puzzle is that not every evil deserves death. A bum who does minor theft almost as a habit, a hateful bitter man who antagonizes everyone but obeys the law, a teenager, a greedy business person who employs half the town but makes everyone's life a bit worse, and so on.

    Good should have the self restraint to not go straight to murder.

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    [–] 122 points 2 years ago* (10 children)

    The sword's power changes with time, and as it racks up more kills. Soon, it gains a +1 to attack and damage. Then, it can become wreathed in flame as a bonus action. Then, it grants advantage to checks made to locate creatures. Then, its base power inverts and it can only kill non-evil creatures.

    Do not tell the player about that last one. Insist to the player that it works exactly as you first described. The Paladin can kill innocent shopkeepers and little old ladies, but cannot kill this assassin working for the BBEG.

    Will he question his own stab-first ask-later methods? Or will he turn evil without even noticing?

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  • [–] 84 points 2 years ago (2 children)

    I personally hate this kind of twist. If you need to actively lie to your player, not just mislead with some clever wordplay, it always feels like you’re breaking trust.

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  • [–] 32 points 2 years ago (1 child)

    I also hate this kind of twist. There better be a great lore reason for this because it's a huge fuck your playstyle meta reason to do this.

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  • [–] 22 points 2 years ago

    If I were doing this, I wouldn't describe the effects exactly (except the +1). I would just tell them it misses every time they attack a non-evil character first, and describe it being wreathed in flames. Then for the swap just tell them who it misses or hits still, but they have to figure out both times what the effect is (or that it changed).

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    [–] 64 points 2 years ago (2 children)

    It makes perfect sense. The paladin found the exploit.

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    [–] 37 points 2 years ago (2 children)

    Without lawyers, the kingdom was unable to resolve disputes and fell into chaos.

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    [–] 34 points 2 years ago (1 child)

    To be fair, the sword kept nagging him.

    "You should draw me, i bet that guy's really evil" OKAY FINE SWORD-NIMI YOU CAN EAT THAT OLD MAN

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  • [–] 26 points 2 years ago

    Now throw him a good character with some magic immunity that negates the effect of the weapon.

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  • [–] 26 points 2 years ago (3 children)

    I mean, that sounds very much like a paladin in unapologetic violation of one or more of their oaths.

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  • [–] 20 points 2 years ago*

    Have him stab the mayor who's evil because he's greedy and selfish and borderline abusive in trade-deals with neighboring regions but is otherwise beloved (and has rewards heaped on him) because he's so good at actually keeping order in the town and keeping their goodwill (although probably at least a little bit through some passive-aggressive blackmail). That's always fun.

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  • [–] 15 points 2 years ago (2 children)
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    [–] 14 points 2 years ago (2 children)

    If one were to base their diet around moral responsibility, would eating only what the blade can cut be reasonable? Can it cut vegetables? Can animals be evil? Would training a cow to be evil in order to avoid starvation be morally justifiable?

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  • [–] 12 points 2 years ago

    Make an evil dude who's just immune to stab wounds. Problem solved.

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  • [–] 11 points 2 years ago (4 children)

    don't paladins have an at-will detect evil?
    or did they take that out in 5e?

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    [–] 10 points 2 years ago

    Can't find out without fucking around 😉

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