view the rest of the comments
Warhammer 40k
A community dedicated to the universe of Warhammer 40k, a tabletop setting in the far, distant future.
This is a general community for 40k miniatures, art, lore discussion, and gameplay discussion.
Rules
-
Keep it civil. Don’t insult other community members in posts or comments, and don’t make posts designed to insult other community members or parts of the fandom with different opinions.
-
Posts must be on-topic.
-
No real life politics. That means no political advocacy, and no real life political discussions vaguely dressed up as on-topic posts. If you want to discuss real life politics, you are free to start your own community.
-
No memes/low-effort spam/Youtube poops style posts. grimdank is a place for those.
-
Posts must be coherent.
-
If a post is otherwise allowed but has realistic gore or nudity, please mark it NSFW.
Helpful Links
- 10th Edition Rules
- iOS Warhammer 40k App
- Android Warhammer 40k App
- 3rd party site for running Kill Team games
Related 40K Communities:
!imaginarywarhammer@lemmy.world
Other tabletop hobby communities:
My only hope is that the rules stick around for a decent amount of time. I'm already hatching a plan for a gravis jump pack tech marine. Mainly cos I just want as much stupid stuff on his jetpack as possible. A jump pack with boltstorm gauntlets, a forge bolter and servo arm should be pretty mental
Same, they could use a little expanding, but if they just kept it at this then I’d be happy with it. There’s room for improvement, but all in all I feel like it’s a pretty reasonable level of rules and equipment coverage with how things work in 10th edition with some room for going a bit over the top.
I like that idea, gravis, jump pack, and tech marine are all words that look really sexy next to one another. Having a bunch of guns on servo arms attached the jump pack would fucking rip.