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this post was submitted on 30 May 2023
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ttrpg
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one of the D&D 3.5 books had a whole section on how the players could effectively torpedo local economies with high value dungeon items. it listed total wealth capacity of various sized villages, hamlets, etc. so basically you would have to haul your shit to the largest capital cities or else accept very rock bottom prices or just trade for essentials and IOUs or maybe land grants. i thought it was a nice touch.
How long can an established setting, like Forgotten Realms, really continue to have those stupidly high prices for magic items when they've been "open for business" for centuries or longer with random adventurers digging up or looting stuff then throwing it into the local economy?