this post was submitted on 18 Jun 2024
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PC Gaming

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[–] [email protected] 3 points 4 months ago
[–] [email protected] 2 points 4 months ago

Dang, wrong Captain Blood. There is something significant to be learned from that game. The symbolic language you use to communicate with other characters is a very simple language and it isn't interesting in itself, but what does interest me is how quickly some players become "fluent" in the language. When characters speak, each word has a glyph that the player can learn to sight read without looking it up, but each word also has a pronunciation, and very quickly some players don't even need to read the glyphs. The feeling of realizing you can conversationally understand what this weird alien is saying to you in an alien language is pretty wonderful! I think there is a potential here for some very powerful educational tools.

[–] [email protected] 1 points 4 months ago

Awww, not a remake of the batshit crazy Amiga game about a megalomaniacal alien destroying his last thousand clones by talking to locals in a symbolic constructed language... and also blowing up entire planets at the push of a button. And the alien is canonically the game's creator isekai-ing himself into his own procedural universe and living for centuries as an immortal tyrant. Jean-Micheal Jarre did the theme music.