this post was submitted on 29 Jun 2023
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Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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[–] [email protected] 2 points 1 year ago (3 children)

Have they announced any attempts to refactor some of the heavy algorithms like pathfinding to take advantage of more than one CPU thread?

[–] [email protected] 2 points 1 year ago

It appears so:

there is now a(n experimental) multithreading option in the game settings that makes the game even faster!

https://store.steampowered.com/news/app/975370/view/3655282771707693473

[–] [email protected] 1 points 1 year ago (1 children)

Looking forward to that. My game died an FPS death on top hardware. DFHack couldn't save it. Couldn't bring myself to invest again yet.

[–] [email protected] 2 points 1 year ago

Same here. I really want to play fortress mode again; but, FPS death prevents me from enacting my vision. :)

[–] [email protected] 1 points 1 year ago

Yes. I believe that they actually have some of that available on the beta branch right now. Putnam has also been adding support for gpu offloading as well.