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submitted 4 days ago by Beep@lemmus.org to c/comicstrips@lemmy.world
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[-] nul9o9@lemmy.dbzer0.com 36 points 4 days ago

People say they like environmental story telling, but idk.

Listening to 4 separate voice logs in fallout 4 about a raider investigating an active attack inside their shelter takes me out of it.

[-] Klear@quokk.au 55 points 4 days ago

Voice logs are the opposite of environmental storytelling.

[-] SatansMaggotyCumFart@piefed.world 21 points 4 days ago

I like when the voice logs have laugh tracks so I know what the funny bits are.

[-] themoken@startrek.website 30 points 4 days ago

I'm the kind of person that doesn't even hear lyrics in music, game voice logs might as well be white noise to me. On the other hand, when the scene tells a story without words and you have to connect the dots yourself, I find that satisfying. Even basic examples like a corpse reaching toward the glowing red button.

[-] Kolanaki@pawb.social 20 points 4 days ago* (last edited 4 days ago)

Environmental storytelling is like all the teddy bears you find in little poses and scenes in FO4. Audio logs are just normal storytelling.

[-] saimen@feddit.org 5 points 3 days ago

Isn't half life the prime example? I mean there are no cut scenes and only a few interactions with other people.

[-] Kolanaki@pawb.social 2 points 3 days ago

I just went with what they already seemed familiar with. And, I mean, despite everything else, Bethesda does do environmental story telling very well (excluding Starfield). Any of their games (excluding Starfield) would be my goto prime examples regardless.

this post was submitted on 15 Mar 2026
417 points (98.8% liked)

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