[-] baner@lemmy.zip 2 points 2 months ago

Thank you very much, now I can ask my wife test it out.

[-] baner@lemmy.zip 27 points 2 months ago

Using linux is not proof enough?

[-] baner@lemmy.zip 3 points 2 months ago

Upvote this guy

[-] baner@lemmy.zip 6 points 2 months ago

Are you using sturn/turn server? Almost always needed for calls and video, you should join prosody support channel that are really helpful xmpp:prosody@conference.prosody.im?join

[-] baner@lemmy.zip 2 points 2 months ago

Looks awesome, any chance that you put this on fdroid?

[-] baner@lemmy.zip 2 points 2 months ago

Thanks!! Although I don't work as a developer, I know how to program in Python, and while looking to learn about TypeScript, I decided it would be a good opportunity to learn it by doing something that would be very useful at home, I'm still learning and reading code to understand every aspect of the language and its frameworks. Although it's grown more than expected, my commitment is to continue learning and improving the game logic and correcting the errors that will appear.

Very good question. I'm very involved in the world of self-hosting; I currently have a couple of home servers and several VPSs, so for me it was the most convenient path since having a Docker image makes it much easier for me to install it on my Proxmox server.

[-] baner@lemmy.zip 5 points 2 months ago
[-] baner@lemmy.zip 2 points 2 months ago

Thanks, I have tried to follow best security practices on this like using JWT for authentication, sanitize all inputs for SQL injections, password hashing, etc. Still better to be cautious, project still need some fixes but not affecting the overall gameplay. Right now I am working on documentation. It can be played as a guest but creating an account allows the game to track stats about win, lost, captures, XPs and a lot more. is mobile friendly, there is an android app but is not part of the repository at this time. make sure to share back your experience if you check it out.

[-] baner@lemmy.zip 5 points 2 months ago

I refuse to accept that an open platform like lemmy (fediverse) is used for anything other than freedom of expression, but I appreciate your honest comment.

[-] baner@lemmy.zip 4 points 2 months ago

Thanks for commenting, not actually expecting everyone to get impressed but just sharing something that is useful and fun. it just works.

1
submitted 2 months ago by baner@lemmy.zip to c/foss_gaming@lemmy.world

Hey everyone 👋. I just wanted to share a little personal project that grew a bit more than I initially planned.

The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as it’s a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools.

The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data).

If anyone is curious or wants to spin it up on their local network to play with friends/family: 🔗 Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds).

⚠️ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! 😅

This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!

1
submitted 2 months ago by baner@lemmy.zip to c/games@lemmy.world

cross-posted from: https://lemmy.zip/post/60250839

Hey everyone 👋. I just wanted to share a little personal project that grew a bit more than I initially planned.

The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as it’s a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools.

The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data).

If anyone is curious or wants to spin it up on their local network to play with friends/family: 🔗 Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds).

⚠️ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! 😅

This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!

23
submitted 2 months ago by baner@lemmy.zip to c/selfhosted@lemmy.world

Hey everyone 👋. I just wanted to share a little personal project that grew a bit more than I initially planned.

The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as it’s a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools.

The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data).

If anyone is curious or wants to spin it up on their local network to play with friends/family: 🔗 Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds).

⚠️ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! 😅

This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!

[-] baner@lemmy.zip 2 points 2 months ago* (last edited 2 months ago)

Just remember that using funnel for streamimg servicies it is against the toss.

[-] baner@lemmy.zip 3 points 2 months ago

You should keep trying with tailscale, did you read the docs? (tailscale provides amazing documentation), you dont need to install the client on every device, for that use subnet routers, all is in the docs. Give it another try and post back what issues you are having.

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