I don't actually disagree with moving from the 60/70 USD standard, but instead I think big budget blockbuster studios should die off, and focus on making optimized, shorter, and more creative games.
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I enjoy low priced games as much as the next person but I'm inclined to agree. At least a little.
In terms of currency per hour some games are outright bargains when you compare to a cinema trip and yet the triple A's cost more to produce than your average film.
Honestly, if I get a 30 minutes to an hour of quality play time per dollar, it's worth the cost to me.
That seems fair. People pay way more per hour for movies in the theater and other entertainment all the time.