this post was submitted on 30 Sep 2024
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The New Law that Reveals: We Don't Own Digital Games

In the modern era, digital media has revolutionized how we consume entertainment. The shift towards streaming music and movies has made physical products less common. The same trend is now affecting video games, with over 90% of games sold in the UK being digital.

While digital media offers convenience—like instant access without the need to visit a physical store or manage multiple discs—it also comes with hidden terms and conditions. Digital storefronts are now required by California’s new law (AB 2426) to disclose that buyers do not hold unrestricted ownership over their digitally purchased content.

Key Points:

  • Disclosure Requirement: Californian sellers must clearly state they are providing a license, not selling digital goods outright.
  • Limited Ownership Rights: While this does not preclude the right to access your purchases temporarily, it highlights the transient nature of licensed media.
  • Permanent Exclusions: The law does not apply when products can be permanently downloaded and is not applicable in situations where buyers are notified of terms clearly.

Implications:

This new law adds awareness that digital games, as well as other digital content, do not confer long-term ownership. It also brings to light the challenges of preserving retro or modern games through permanent downloads or physical media.


In the age of digital content, do you think it's more important to own a permanent copy or have accessible licensed rights?

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[–] [email protected] 38 points 2 months ago

... Then piracy isn't theft. Let the whole digital content industry burn at this point. I don't care anymore.

[–] [email protected] 12 points 2 months ago

You don't own physical games either.

The solution here is DRM-free digital downloads.

[–] [email protected] 9 points 2 months ago (3 children)

There needs to be a law that requires a physical copy of anything offered digitally. This law does nothing. People don't read the terms as it is adding this won't encourage anyone since it'll be smothered into a bunch if legal nonsense the average person won't even understand.

[–] [email protected] 12 points 2 months ago

I think this law is already going in the right direction. If something can be downloaded to have it indefinitely (like what GOG offers) it is all right. Sure, you have to provide the physical medium yourself, but without the law (or nice stores) you wouldn't even have the chance.

And even physical media has often been DRM encumbered. Remember the Sony Rootkit? So I prefer offering a permanent DRM free download I have to backup myself.

[–] [email protected] 5 points 2 months ago

The bill text is concise and surprisingly readable.

https://leginfo.legislature.ca.gov/faces/billTextClient.xhtml?bill_id=202320240AB2426#99INT

They will either need "affirmative acknowledgment from the purchaser" of their rights or provide a "clear and conspicuous statement" clarifying the buying a digital good is a licence situation.

They provide this definition:

“Clear and conspicuous” means in a manner that clearly calls attention to the language, such as in larger type than the surrounding text, or in contrasting type, font, or color to the surrounding text of the same size, or set off from the surrounding text of the same size by symbols or other marks.

For "affirmative acknowledgment" my guess is something like PlayStation does currently might become common. Every time I checkout their purchase button is disabled until I tick a checkbox with this statement:

I request immediate access to my purchase and acknowledge that I will not be able to cancel my purchase once I start downloading or streaming the content.

Both of these scenarios should be displayed as part of the checkout flow, not hidden away in the ToS/EULA.

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

I'm happy to see they want to go this direction.

Sadly, this fully allows them to “release games” as a service the same way they do now, they just have to put it in some small writing.
Sadly, it does not require them to sell games as products so customers can actually own them.

It's too little, and perhaps even too late.