this post was submitted on 14 Jun 2023
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Adventure / Point-and-Click / Narrative Games

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A community for fans, devs, and general aficionados of the adventure game genre. This includes IF/parser games, point-and-click games, puzzle games, walking simulators, and whatever else you want to call these. To us, they're simply adventure games.

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One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have only one straight solution), I am truly fascinated by the games that play up the "interactive" part of the medium.

While games like Indiana Jones and the Fate of Atlantis and Westwood's Blade Runner games did a bang-up job of giving us ample replayability value, I feel nothing comes close to the sheer mind-bogglingly malleable story of Tex Murphy: The Pandora Directive. How they managed to cram all that game content onto "just" 6 CDs is beyond me.

And what I truly love about it is that it's not just a case of "pick your path," like in Fate of Atlantis, but that the game keeps track of how you respond to NPCs and shapes the story accordingly. If you're kind and generous to people, you get put on the good path. If you're an opportunistic dick, you get sent on the bad path. And if you wibble-wobble between the two, you get sent on the middle-road path. And each path has multiple endings of its own!

What are some of your favorite games that let you experience the story in multiple ways?

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[–] [email protected] 1 points 1 year ago

King's Quest 6 fits the bill for me. I love that there's not really some dialogue choice that puts you down a different path, but just basic game choices make things play out in different ways.

Even if it doesn't change the overall story, I love it when there are multiple solutions to puzzles. It's at least altering how the story plays out and makes it more tailored to the person playing it. Even crap like the two ways to handle Orat and the start of the Deltaur in the first Space Quest has always been fascinating to me.

Honorable mention to how the RPG mechanics in Quest For Glory and Heroine's Quest alter how those stories play out.

Might not be what you were looking for. As someone who doesn't rank stories that high as being important to her adventure gaming, I did my best.

[–] [email protected] 1 points 1 year ago

Conquests of the Longbow: The Legend of Robin Hood is short but does this excellently. Instead of dead-ending you, failure usually only makes the ending worse.

[–] [email protected] 1 points 1 year ago

A game I equally loved and hated for having multiple ways the story could go was KGB. Sometimes you would lose because of a decision you made hours ago. :D