this post was submitted on 12 Jul 2023
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I totally agree with the immunities thing. It's a common issue in RPGs. Eg, games will have countless status effects but none of them work on tougher enemies, making them basically useless. I think a lot of more modern games have understood this issue and tried to fix it.
Eg, for all it's flaws, FFXIII did status effects really great. Poison is actually very potent and a legitimate way to kill even the toughest bosses. Similarly, the death spell was useless in a lot of older games (where it was just a chance of instant death), but was extremely useful in FFXIII because it just straight up dealt heavy damage with a chance of instant death. Spamming it was a valid strategy for a lot of moderately difficult enemies that would otherwise be annoying to whittle down.