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submitted 18 hours ago* (last edited 18 hours ago) by thingsiplay@lemmy.ml to c/gaming@lemmy.ml

This is for developers mostly. I don't want to spoil much, the Open Source alternative Godot seems to beat Unity in a spectacular way, at least looking at the performance differences (for development and ingame). I hope this community is the right place to share this video.

Video description:


I created a basic horror game in Unity and then recreated it in Godot to find out which engine comes out on top. I've conducted a bunch of tests, such as install size, project load time, and frame rate, and I've shared the results of those tests here.

00:00 - Intro
00:32 - The Game Features before Porting
01:19 - Engine Install Size
01:58 - Engine and Project Launch Speed
02:41 - Side by Side Visual Comparison
04:33 - Unity and Godot Workflow Differences
08:17 - Script Compile Time
09:11 - Build Size
11:31 - Project Build Times
12:07 - Game Launch Time
12:28 - FPS Performance (1/4)
13:22 - FPS Performance (2/4)
14:00 - FPS Performance (3/4)
14:19 - FPS Performance (4/4)
14:42 - Conclusion
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[-] Nemoder@lemmy.ml 3 points 6 hours ago

I think the last hurdle for Godot is going to be the marketplace. Sure you can do anything you need to do but do you always have the time to? Hard for a lot of devs to give up access to such a large base of drop-in solutions. I think Godot will get there eventually though given its trajectory.

this post was submitted on 09 Jun 2026
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