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[OC] My first apple. (thelemmy.club)

I am a career illustrator and I wanted to see if I had the chops for pixel art. I'm OK with attempt one but am happy to get CC if you got em.

Done on Libresprite Tab S6.

All made by the human brain.

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[-] polotype@lemmy.ml 6 points 1 day ago

First of all, this is lovely for a first attempt ! However, pixel art is a very "unique" medium and there are a lot of things which will make your art look more natural.

  • Lines : it's just like with other illustration. Except if it's partof the style, you usually want o have clean lines. What that means for pixel art is that mlst of the time, you want your lines to have a constant ratio (eg : down 2, left 1 or right 4, up 1 etc). In your case, because you are drawing a rounded object, this may be a bit trickier. I would advise goind for sections of strictly increasing or decreasing vertical/horizontal ratios to keep your lines from feeling broken.

  • Palette. Now, once again, this depends on style, but when working with pixel art, you have a very limited resolution. And while it may be tempting to use all the colors at your disposal to render that soft apple, it often ends up muddying the shape and making it harder to read. (This isn't so much a problem with a simple object like an apple, but it gets more troublesome when drawing more detailed works). So i would advise working with 64 colors (mayyybe 128).

Two final nitpicks : the back of the dimple on the apple seems a bit too open (?) and the bounce light feels a bit high on the apple. It feels like it should be lower and the shadows might need a bit of a deepening...

Sorry for the wall of text. It might seem like a lot of negativity, but what you are starting of with is really good. (It took me a few years of botched works to get to the okay level i am at today. You are starting off way better and i bet you are going to progress much quicker. Keep going, i'd love to see more of your work out here)

[-] ChaoticNeutralCzech@feddit.org 5 points 1 day ago* (last edited 1 day ago)

sections of strictly increasing or decreasing vertical/horizontal ratios

That's correct but I don't think there is any place where this rule has been broken except for the ㇓ section (no progression of ratios on a convex curve allows for 1:1 between long stretches of 2:1 and 1:0). And at this resolution, in-between ratios like 2:3 (alternating 1:2, 1:1) are viable, dare I say necessary? It's a kind of dithering, a technique well-known among colors but less so among shapes. Sometimes you need a slope between the two...

██▇▇▆▆▅▅▄▄▃▃▂▂▁▁  
█▇▇▆▅▅▄▃▃▂▁▁  
█▇▆▅▄▃▂▁

⣿⣶⣤⣀  
⣿⣿⣿⣿⣿⣶⣤⣀  
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣀  
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀  
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀  
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀  
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀  
⣿⣷⣶⣤⣀  
⣿⣿⣿⣿⣿⣿⣶⣤⡀
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⡀  
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⡀  
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀  
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀  
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀  

The right side could use some 1:3 bits like on the left and shorter 1:0 (orthogonal) and 1:1 (diagonal) sections but this is still plausible.

the back of the dimple on the apple seems a bit too open (?)

Yes. The way I would say it is that the part behind the stem ends too sharply (extend the ⠗ pink part's tip by 1-2 px to the right)

[-] Snowballfighter@lemmy.ca 5 points 1 day ago* (last edited 1 day ago)

Thankyou so much, I'm an old hand at this so this kind of CC is what I crave! I look at some line work in pixel art a see how to improve. The rest will come with practice I'm sure.

[-] Lumelore@lemmy.blahaj.zone 3 points 1 day ago

Those unsmooth lines are also known as jaggies. Typically you can use a little bit of anti-aliasing to make it look smoother while also keeping the shape. I wouldn't say jaggies are completely off limits though, just generally undesirable, but I have in rare instances seen them used in ways that look okay.

this post was submitted on 22 May 2026
72 points (98.6% liked)

Pixel Art - pushing pretty pixels around

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