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submitted 3 weeks ago by cm0002@lemy.lol to c/linux@programming.dev
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[-] unexposedhazard@discuss.tchncs.de 19 points 3 weeks ago

I want to see a comparison between the same game being played on the original OS and on linux.

[-] Arcane2077@sh.itjust.works 8 points 3 weeks ago

Yeah, dying to see Ragnarok on PS5 vs Ragnarok on PS5 freed

[-] kibiz0r@midwest.social 3 points 3 weeks ago

The big issue is probably heat.

x86 iGPUs on desktop OSes mimic PCIe peripherals, so they encounter a bottleneck that doesn’t exist on gaming OSes.

The part of the chip that handles PCIe interactions will get hotter than the parts that actually do useful rendering tasks, so the whole SoC will throttle down while the CUs are still bored.

[-] peterhorvath@mastodon.de -1 points 3 weeks ago

@unexposedhazard @cm0002 Linux will be obviously slower. Reason is simple, much lesser amount of developer resources are there to optimize it. But that is only one of the sides.

Another side: 20 years ago, bottleneck of the 3D gaming was the cpu/gpu. Now we have 1000 times faster machines. What is the bottleneck? Of course, cpu/gpu. Does not stink here something, uhm?

[-] unexposedhazard@discuss.tchncs.de 5 points 3 weeks ago

Im pretty sure the years of the console industry screaming "we are optimizing" were just bullshit tbh. I just want the proof.

this post was submitted on 29 Apr 2026
105 points (99.1% liked)

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