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submitted 2 months ago by [email protected] to c/[email protected]

"I'm not interested in appealing to the mass market, or selling millions of copies."

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[-] [email protected] 26 points 2 months ago* (last edited 2 months ago)

Playtesters legitimately had no idea what they were talking about then because it was great. The only thing I really have to say about it is that repetition was slightly annoying and it obviously had significantly less polish than Metal Gear does. I was frequently annoyed by the clunky movement in the combat missions especially the VR time trials. Hopefully improving on clunkyness is a focus of the second.

Do not listen to focus groups or "playtesters" when producing art. You get grey goo from them. They do not know or understand creating something that does not exist and their takes on something they're entirely unfamiliar with will be all over the place.

[-] [email protected] 1 points 2 months ago

It should have been more of a walking simulator there was too much combat

[-] [email protected] 3 points 2 months ago

Maybe, the clunk in combat was the biggest issue the whole game had. That clunk could have been hidden. With that said they're clearly going for a Metal Gear style gameplay thing. Problem is that the last game Kojima made the movement was polished to perfection even if the game itself was unfinished.

[-] [email protected] 2 points 2 months ago

I have never played a metal gear game. I really enjoyed the first few hours of death stranding, just hiking around and using ladders but stopped playing when it threw a big old video game boss fight with a giant oil sharktopus thing at me

this post was submitted on 17 May 2025
109 points (100.0% liked)

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