this post was submitted on 02 Sep 2024
486 points (98.8% liked)

Games

16800 readers
950 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 19 points 2 months ago* (last edited 2 months ago) (2 children)

Modder here. Denuvo has absolutely no effect on modding. Steam DRM checks the integrity of the executable and also crashes on breakpoints. That said, it's easy to remove with Steamless. Memory hacks work fine.

Edit: However, Space Marine 2 is going to use EAC, which is a kernel-level anti-cheat which prevents any modding short of utilizing or creating private hacks that may involve rogue system drivers.

[–] [email protected] 11 points 2 months ago (1 children)

Hard disagree on denuvo. If it's no problem for you then you must have tons of experience in re. Which puts you into some 1%-ish group. Depends on the type of mods you do of course.

[–] [email protected] 1 points 2 months ago

I do have the experience but if you attach a debugger to a non-Denuvo or a Denuvo game, then have any hacker/modder come into the room and look at the code, manipulate it or inject new code, they won't notice the difference or face any obstacles.

[–] [email protected] 2 points 2 months ago (1 children)

Dammit, EAC may be an issue on Linux though. It's kinda hit or miss whether a given developer will take the extra steps, particularly given the conflicting sources on just how complex it actually is. According to Valve, it's a checkbox and dropping a file in your depot. Others claim it would require an Epic Online Services version of EAC, with all the baggage that carries, including potentially rewriting a whole chunk of your code.

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

I had read they have confirmed the game will be coming to steam deck shortly after, so I assume this will be working on Linux day one. I play on Linux and enjoy Warhammer so will be purchasing this game with that assumption.

Edit to include a link to the article I had read: https://www.gamingonlinux.com/2024/08/warhammer-40000-space-marine-2-will-get-steam-deck-support/