this post was submitted on 20 Jul 2023
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I'd really love to know what the percentage is that is or is at risk of truly being lost - this article just completely ignores that piracy exists. Maybe you can't buy game boy games or Metal Gear or Unreal Tournament anymore but the idea that they are inaccessible is just plainly wrong. I guess you probably can't advertise that in business insider (if only to prevent some ridiculous lawsuit from Nintendo) but it changes this number drastically.
I actually do remember stuff from the 90s and 2000s that's truly lost, and it's a damn shame, but the black flag will always provide.
I haven't researched this at all but I feel like a lot of the flash content like from Newgrounds is the most in danger of being lost.
ROMs get preserved by virtue of being part of a numbered collection.
I do remember that one Accursed Farms channel on youtube that would sometimes try very very hard to find various "full versions" of old floppy-disk shareware demo games. Either by contacting the developers or going on these huuuge rabbithole searches to compile stuff together