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The original was posted on /r/games by /u/Tenith on 2025-06-18 01:02:37+00:00.

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The original was posted on /r/games by /u/JamSa on 2025-06-17 20:34:33+00:00.

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The original was posted on /r/games by /u/Amp_Lars on 2025-06-17 21:13:20+00:00.


Released today on Steam. Developed by DESTINYbit, a small dev team in Ravenna, Italy!

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The original was posted on /r/games by /u/Bobby_the_Donkey on 2025-06-17 19:56:27+00:00.

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The original was posted on /r/games by /u/Srefanius on 2025-06-17 19:36:07+00:00.

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The original was posted on /r/games by /u/Turbostrider27 on 2025-06-17 18:23:40+00:00.


Game Information

Game Title: Tron: Catalyst

Platforms:

  • PC (Jun 17, 2025)
  • Nintendo Switch (Jun 17, 2025)
  • PlayStation 5 (Jun 17, 2025)
  • Xbox Series X/S (Jun 17, 2025)

Trailer:

Review Aggregator:

OpenCritic - 68 average - 40% recommended - 20 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 8 / 10

While I think TRON: Catalyst leaves a little to be desired, it's still an excellent action adventure and brings the TRON world to life in a way few games have.


Checkpoint Gaming - Cass Barkman - 7 / 10

TRON: Catalyst proves that there are still plenty of stories to be told on the Grid, even if it never fully realises this potential itself. Its narrative is well-written and engaging, it faithfully captures the aesthetic of the films and has perfectly function combat and exploration, but its repetitiveness and inability to fully take advantage of the possibilities of TRON's 'discfu' leaves it feeling like version 0.8 rather than 1.0 when it comes to taking advantage of the possibilities of this series.


GameGrin - Alana Dunitz - 8 / 10

TRON: Catalyst is a fun, futuristic game full of disc battles, Light Cycles, neon, and time loops. It's a title to try out for yourself!


GameSpew - Richard Seagrave - 5 / 10

TRON: Catalyst gets off to a good start, promising varied gameplay and a neat time-loop mechanic. The trouble is, it soon devolves in a dull affair with way too much repetitive combat, and the time-loop mechanic is mostly wasted.


Gamer Escape - Aaron Botts - 7 / 10

Exo’s adventure is well worth a playthrough, and fans can breathe easy knowing that this romp in the Arq Grid is an experience worthy of the TRON name. Jumping into this Grid is a perfectly acceptable entry, but you might want to go in with tempered expectations.


GamesRadar+ - Max Williams - 3 / 5

Tron as a franchise has too many tabs open.


GamingBolt - Ravi Sinha - 6 / 10

TRON: Catalyst leverages the mythos of its long-running setting for an intriguing premise, one hampered by middling combat and objectives.


Hardcore Gamer - Ivanir Ignacchitti - 4 / 5

Tron: Catalyst brings Bithell Games once again to Disney's Tron universe, this time in an action-adventure experience.


IGN - Leana Hafer - 7 / 10

Tron: Catalyst competently gets the job done as an action game, but it's rarely more than just good.


Impulsegamer - Chris O'Connor - 4.5 / 5

TRON: Catalyst is a lot of fun. The mechanics of it mean you don't have to fear being derezzed (though depending on your difficulty setting it might get frustrating) and the fact that starting again (though not exactly from scratch)… adds a nice twist to what might otherwise be a fairly standard isometric action game. Certainly if you are a fan of TRON and like the idea of the wider TRON universe, give it a look.


PSX Brasil - Ivan Nikolai Barkow Castilho - Portuguese - 75 / 100

TRON: Catalyst is a good adventure game set in the TRON universe. The looping mechanics are interesting, as is the combat. However, overall, it is a short, simple game with a reasonable story.


Paste Magazine - Dia Lacina - 7.5 / 10

For all the incredibly talented work on display, Catalyst ends up a game that can’t quite figure out how to fill its own space, and still chafes against the lack of room to full render. But goddamn does racing a lightcycle on the streets in defiance of Core feel good.


PlayStation Universe - Garri Bagdasarov - 6 / 10

Tron: Catalyst did a great job of making me feel I was part of the Tron Universe, but it did a poor job of keeping me engaged. The characters, music, and voice work were great, but the combat became repetitive in the first hour, and the exploration didn't offer anything engaging to look forward to. For Tron fans, Catalyst is a no-brainer. For everyone else, it won't make you love or hate Tron more or less than you do now.


Push Square - Graham Banas - 7 / 10

If you're a fan of the franchise, then TRON: Catalyst is a title you won’t want to miss. Bithell Games has massively expanded the scope and ambition of its title from the first time out, and the results are mostly successful.


Shacknews - TJ Denzer - 6 / 10

The combat and look of the game are boring. The atmosphere and music are detached and out of alignment with the story. The light cycle is fun, but you’re very restrained in where you can use it. And ultimately, while the time loop makes the story and progression more interesting, that arguably worthwhile story is attached to a fairly humdrum action game wearing all of the expected components of the Tron aesthetic.


TechRaptor - 5 / 10

Tron: Catalyst has an interesting story and world that fans will love, but the combat and exploration come up short of being worthy of the Users.


The Nerd Stash - Giovanna De Ita - 7.5 / 10

TRON: Catalyst also makes up for mundane combat with an intricate narrative and a fascinating approach to storytelling.


TheGamer - Joe Parlock - 2.5 / 5

It never quite shakes off the feeling of being a budget Hades; it’s, at the very least, a fine way to kill a few hours, even if you forget about it immediately after.


Thumb Wars - Luke Addison - 3 / 5

TRON: Catalyst is a shorter experience from a AA developer well-versed with the TRON IP, and while the world is incredibly well represented, the thin combat system, 2D characters, and paint-by-numbers story won’t light a fire under any fans to get involved.


XboxEra - Győző Baki - 8 / 10

. It perfectly captures the essence of the TRON audiovisual experience, without overstaying its welcome, taking me just about 10 hours to finish. It has a satisfying, if rather formulaic, ARPG combat loop


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The original was posted on /r/games by /u/Vamp1r1c_Om3n on 2025-06-17 17:49:16+00:00.

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From recent interview with Ivalice Chronicles director Kazutoyo Maehiro: https://www.square-enix-games.com/en_US/news/final-fantasy-tactics-interview

Interviewer: Why did you decide to focus on updating the original FINAL FANTASY TACTICS rather than the War of the Lions version?

Maehiro: I and other members of this development team were not directly involved in the War of the Lions, but I do believe that the content in that game did fully meet expectations for players at that time.

However, as we looked back on everything nearly 30 years later, during the creation of this game, we asked ourselves what our team - those who created the original FINAL FANTASY TACTICS - could do to bring this game to a new generation of players.

It was through considering this question that we came to the conclusion that the most appropriate path for us was to pay respect to the original game’s experience and recreate that in the best form possible.


Interviewer: Did you consider adding elements from FINAL FANTASY TACTICS: THE WAR OF THE LIONS like Balthier, Luso and the Onion Knight and Dark Knight jobs?

Maehiro: We did of course consider the addition of new jobs, abilities, and characters - including the jobs featured in War of the Lions. However, the original version of FINAL FANTASY TACTICS is a very complete game both from a game design and story perspective. If we were to make major changes, it would only be a loss for not only fans of the original game, but also those new to the title.

With this in mind, our first step in reviving FINAL FANTASY TACTICS in the present was to adhere to the original and put a spotlight on the original game’s characters and jobs, as well as the original gameplay experience.

The development team were passionate when it came to bringing an experience as close to the original as we could, and as a result we have recreated and used the original VFX and SFX - something I hope fans of the original in particular will enjoy as they play.


Interviewer: The game features additional conversations too. What can fans expect from these and why did you add them to the game?

Maehiro: Yasumi Matsuno, who wrote and directed the original game, has added new character conversations for this title.

In the time since the original game was released, fans have shared a lot of requests in relation to the story. By making this game fully voiced, we have become able to convey the characters' emotions more accurately, and I think that because of this, we have been able to explore them, and their relationships with one another, in greater depth.

Because of this, anybody who played the original game will be able to get to know the characters even better, while players who are new to the game will be able to understand the story more naturally and in greater depth.

Some of these conversations only take place under certain very specific conditions, so I hope that that players try lots of different things to discover them!


What content did War of The Lions Add in the PSP version ?

Short list of the important additions (Full list from the Wiki page)

  • A Multiplayer system with two game modes where you and a friend can play unique co-op missions.
  • Fully animated movies with voices and subtitles now replace some specific key story cut scenes
  • Additional story battles, side quests, and events are added.
  • Two new jobs/classes are added: Onion Knight and Dark Knight.
  • Two new playable characters: Luso from Final Fantasy Tactics A2 and Balthier from Final Fantasy XII.
  • New items are available, mostly obtained through Multiplayer.
  • Delita is briefly playable in two battles.
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Original Title: Nexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capital: 'The new owners are here… not sitting in a distant tower, remotely directing us all towards some nefarious goals'

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Received this email just now.

Hi there,

We removed Dark and Darker from sale on the Epic Games Store on March 5 in consideration of a court decision in Korea between Nexon and the game's publisher, IRONMACE. On November 1, 2025, we will be removing Dark and Darker from your library, at which point it will no longer be playable via the Epic Games Store.

Effective immediately, players can no longer purchase Redstone Shards or the Legendary Status upgrades via the Epic Games Store. Players can continue to use the Redstone Shards that they have previously purchased until November 1, 2025.

We will issue a refund to all players who have purchased the Legendary Status upgrade. Refunds will be issued to the player’s original payment method, and where that’s not possible, players will receive a refund to their Epic account balance. We are unable to provide refunds on Redstone Shards.

If you have not received a refund by July 1, please contact player support.

Thank you, The Epic Games Store team

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Game Information

Game Title: FBC: Firebreak

Platforms:

  • PC (Jun 17, 2025)
  • PlayStation 5 (Jun 17, 2025)
  • Xbox Series X/S (Jun 17, 2025)

Trailer:

Review Aggregator:

OpenCritic - 75 average - 53% recommended - 20 reviews

Critic Reviews

AltChar - Semir Omerovic - 80 / 100

FBC: Firebreak isn’t a revolutionary co-op shooter, but it is a very solid and surprisingly confident first attempt by Remedy to step into a new space. It borrows familiar mechanics and wraps them in the kind of surreal, stylish atmosphere that fans of Control will eat up. The shooting is solid, the content is respectable, and the tension ramps up nicely when things go sideways.


CGMagazine - Jordan Biordi - 8 / 10

FBC: Firebreak takes the strangeness of the Control universe and applies it to a genuinely fun and challenging co-op shooter.


Checkpoint Gaming - Austin Gallagher - 6 / 10

Despite being competent on many levels, FBC: Firebreak is an exceedingly familiar cooperative experience you have likely played before. Remedy's signature flair for visual design and return to a familiar and beloved video game locale might be enough for absolute die-hard fans, but it is tough to see who the target audience for this entry into the RCU was envisioned for. While not a total misfire, FBC: Firebreak feels destined to be a footnote from the world of Alan Wake.


DualShockers - Usama Mehmood - 7 / 10

Quote not yet available


GameGrin - Jacob Sanderson - 9 / 10

An incredibly fun and engaging Horde Shooter, it isn't perfect, but it's an absolute blast to play!


Gaming Instincts - Leonid Melikhov - 6 / 10

If you suffer from insomnia and your over-the-counter meds no longer do the trick, then sure, feel free to drop $39.99 on FBC Firebreak. Because this game will drain your energy and put you to sleep faster than any pill ever could


GamingBolt - Ravi Sinha - 7 / 10

As Remedy's first co-op shooter, FBC: Firebreak is a successful experiment, and while it doesn't quite match up to the best in the genre, the Oldest House is still a good stage for some creepy, frenetic action.


Hinsusta - Pascal Kaap - German - 8 / 10

FBC: Firebreak is a successful co-op PvE shooter with fresh ideas, charming chaos and an audiovisual style that clearly stands out from the genre standards. The title really comes into its own when played as a team. Whether during hectic repairs under enemy pressure, tactically coordinated boss battles or curious shower moments.


Pizza Fria - Higor Phelipe Neto Nicoli - Portuguese - 7.6 / 10

FBC: Firebreak is a good option for players looking for a cooperative experience where strategy comes first.


Push Square - Aaron Bayne - 6 / 10

FBC: Firebreak stings a little, because it has so much of what we're looking for in a co-op shooter. It's got the killer world and aesthetic, it's got quirky powers and role based kits, it's got tight first-person gameplay, and doesn't require you to grind things out for dozens of hours. However, despite all of that, Firebreak's just fine, and ironically lacks the fire that we expect from Remedy's output. It's a fun, casual time, but you'll play it, you'll finish it, and before long you'll forget about it and wish you had been playing Control 2 instead.


SECTOR.sk - Oto Schultz - Slovak - 9 / 10

FBC has deemed you worthy of cleaning the Oldest House and as a good corporate employee, you will obey. Go solo or take up to two of your friends, put on the Crisis Kit, choose the desired job site and get to the cleaning, Firebreaker! And most important of all, never forget to take a quick shower with your fellow cleaners, as the everpresent paranatural and Hiss lurk all aroound you.


Saudi Gamer - Arabic - 7 / 10

Being set in the world of control and as a handyman is enough to sell it on its own, although some polish and content is needed.


Shacknews - Donovan Erskine - 8 / 10

Quote not yet available


Spaziogames - Francesco Corica - Italian - Unscored

Obviously I can't give definitive judgments yet and I hope with all my heart that I'm wrong, because there are interesting bases that deserve to be explored in depth with the right times. And, perhaps, also with the inevitable updates of the case, if the game is given time to grow adequately.


Stevivor - Steve Wright - 8 / 10

FBC Firebreak is a chaotic, engaging romp that gleefully retains Remedy’s quirkiness throughout.


The Nerd Stash - Julio La Pine - 9 / 10

FBC: Firebreak is an excellent online co-op experience made by the creative minds behind Control. It is an approachable game with no FOMO systems that also includes a highly engaging gameplay loop with unique objectives and mechanics.


The Outerhaven Productions - Jordan Andow - 4 / 5

FBC: Firebreak is a fun fast-paced three player co-op shooter which offers a new perspective on the world of Remedy Entertainment's Control thus separating itself from the competition. Progression could be streamlined but the core gameplay experience combined with the difficulty and clearance systems make this game an easy recommendation.


Uagna - Lorenzo Bologna - Italian - 7.8 / 10

FBC: Firebreak is an experiment that we feel compelled to promote. Remedy has decided to go against the grain by offering a cooperative title for three players at a time when the market is saturated with productions of this kind, which tend to hide more pitfalls than opportunities. Nevertheless, thanks to its immediate and entertaining gameplay, Sam Lake's team's new effort is convincing, even if a little more content to diversify it would not have gone amiss. As is always the case with games of this genre, only time (and post-launch support) will determine the true success of the venture.


Xbox Achievements - Richard Walker - 75%

Remember the mess Federal Bureau of Control directo...


Content cut off. Read original on https://old.reddit.com/r/Games/comments/1ldm6h3/fbc_firebreak_review_thread/

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Studio Camelia is shutting down (www.kickstarter.com)
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